Computer graphics with OpenGL / Donald Hearn - 4a. edición - 862 páginas ; 26 cm.

Incluye bibliografía.

1. A survey of computer graphics. --2. Computer graphics hardware. --3. Computer graphics software. --4. Graphics output primitives. --5. Attributes of graphics primitives. --6. Implementation algorithms for graphics primitives and attributes. --7. Two-dimensional geometric transformations. --8. Two-dimensional viewing. --9. Three-dimensional geometric transformations. --10. Three-dimensional viewing. --11. Hierarchical modeling. --12. Computer animation. --13. Three-dimensional object representations. --14 Spline representations. --15. Other three-dismensional object representations. --16. Visible-surface detection methods. --17. Illumination models and surface-rendering methods. --18. Texturing and suface-detail methods. --19. Color models and color applications. --20. Interactive input methods and graphical user interfaces. --21 Global ilumination. --22. Programable shaders. --23. Algorithmic modeling. --24. Visualization of data sets.

9780136053583


COMPUTER GRAPHICS. DATA SETS. ILUMINATION.

006.6 / H4361c