Mathematics for computer graphics applications / Michael E. Mortenson - 2a. edición - 354 páginas ; 26 cm.

Incluye bibliografía.

1. Vectors. --2. Matrix Methods. --3. Transformation. --4. Symmetry and groups. --5. Limit and continuity. --6. Tropology. --7. Halfspaces. --8. Points. --9. Lines. --10. Planes. --11. Polygons. --12. Polyhedra. --13. Constructive Solid Geometry. --14. Curves. --15. The bezier curve. --16. Surfaces. --17. Computer graphics display geometry. --18. Display and scene transformations.

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MATHEMATICS. GEOMETRY. CURVES.

006.6 / M8877m