000 | 01664nam a2200253Ia 4500 | ||
---|---|---|---|
001 | 15377 | ||
007 | ta | ||
008 | 150310s2010 xxu 000 0 eng d | ||
020 | _a9780136053583 | ||
040 |
_aEC-QuPUC _bspa _erda |
||
082 | 0 | 4 |
_a006.6 _bH4361c |
100 | _qHearn, Donald | ||
245 | 1 | 0 |
_aComputer graphics with OpenGL / Donald Hearn _b |
250 | _a4a. edición | ||
264 | 0 |
_aBoston, Estados Unidos de América: _bPearson Educación, _c2010 |
|
300 |
_a862 páginas ; _c26 cm. |
||
336 | _atxt | ||
337 | _an | ||
338 | _anc | ||
504 | _aIncluye bibliografía. | ||
505 | 0 | _a1. A survey of computer graphics. --2. Computer graphics hardware. --3. Computer graphics software. --4. Graphics output primitives. --5. Attributes of graphics primitives. --6. Implementation algorithms for graphics primitives and attributes. --7. Two-dimensional geometric transformations. --8. Two-dimensional viewing. --9. Three-dimensional geometric transformations. --10. Three-dimensional viewing. --11. Hierarchical modeling. --12. Computer animation. --13. Three-dimensional object representations. --14 Spline representations. --15. Other three-dismensional object representations. --16. Visible-surface detection methods. --17. Illumination models and surface-rendering methods. --18. Texturing and suface-detail methods. --19. Color models and color applications. --20. Interactive input methods and graphical user interfaces. --21 Global ilumination. --22. Programable shaders. --23. Algorithmic modeling. --24. Visualization of data sets. | |
650 | 1 | 4 | _aCOMPUTER GRAPHICS. DATA SETS. ILUMINATION. |
942 | 0 | 0 |
_00 _cBK |
999 |
_c219747 _d219747 |