000 01664nam a2200253Ia 4500
001 15377
007 ta
008 150310s2010 xxu 000 0 eng d
020 _a9780136053583
040 _aEC-QuPUC
_bspa
_erda
082 0 4 _a006.6
_bH4361c
100 _qHearn, Donald
245 1 0 _aComputer graphics with OpenGL / Donald Hearn
_b
250 _a4a. edición
264 0 _aBoston, Estados Unidos de América:
_bPearson Educación,
_c2010
300 _a862 páginas ;
_c26 cm.
336 _atxt
337 _an
338 _anc
504 _aIncluye bibliografía.
505 0 _a1. A survey of computer graphics. --2. Computer graphics hardware. --3. Computer graphics software. --4. Graphics output primitives. --5. Attributes of graphics primitives. --6. Implementation algorithms for graphics primitives and attributes. --7. Two-dimensional geometric transformations. --8. Two-dimensional viewing. --9. Three-dimensional geometric transformations. --10. Three-dimensional viewing. --11. Hierarchical modeling. --12. Computer animation. --13. Three-dimensional object representations. --14 Spline representations. --15. Other three-dismensional object representations. --16. Visible-surface detection methods. --17. Illumination models and surface-rendering methods. --18. Texturing and suface-detail methods. --19. Color models and color applications. --20. Interactive input methods and graphical user interfaces. --21 Global ilumination. --22. Programable shaders. --23. Algorithmic modeling. --24. Visualization of data sets.
650 1 4 _aCOMPUTER GRAPHICS. DATA SETS. ILUMINATION.
942 0 0 _00
_cBK
999 _c219747
_d219747