000 | 01094cam a2200253 i 4500 | ||
---|---|---|---|
005 | 20240108094151.0 | ||
007 | ta | ||
008 | 200520s2020 us a g b 001 0 eng | ||
020 | _a978-0-262-54204-3 | ||
040 |
_aEC-QuPUC _beng _erda _fCarmen Guachamín |
||
041 | _henm | ||
082 | 0 | 0 |
_a760 _bL578c |
100 |
_aLevin, Golan, _eaut _978507 |
||
245 | 1 | 0 |
_aCode as creative medium : _ba handbook for computational art and design / _cGolan Levin, Tega Brain. |
264 | 1 |
_aCambridge : _bThe MIT Press, _c2021 |
|
300 |
_avii, 277 páginas : _bilustraciones ; _c23 cm |
||
504 | _aIncluye referencias bibliográficas e índice | ||
520 | _a"This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"-- | ||
650 | 7 |
_aArte por computador _2 _945891 |
|
650 | 7 |
_aDiseño asistido por computador _2 _952598 |
|
700 |
_aBrain, Tega _eaut _978508 |
||
856 | _uhttps://puce.odilo.us/info/code-as-creative-medium-a-handbook-for-computational-art-and-design-03103739 | ||
942 |
_cBK _03 |
||
999 |
_c284170 _d284170 |