000 02099cam a22003497i 4500
001 21953369
005 20231018121515.0
007 cr || |||||a||
008 210322t20212021nyua 001 0 eng
020 _a9781264257355
_q(paperback)
040 _aL@L
_beng
_erda
_cEC-QuPUC
_dEC-QuPUC
_fLuis Sotalín
041 _aenm
082 0 4 _a794.8
_223
100 _aMonk, Simon
_eaut
_982909
245 1 0 _aProgramming the Raspberry Pi :
_bgetting started with Python /
_cSimon Monk.
250 _aThird edition.
264 1 _aNew York :
_bMcGraw Hill Education,
_c[2021]
264 4 _c©2021
300 _a1 online resource (xx, 172 pages) :
_billustrations
336 _btxt
337 _ac
_bn
338 _acr
_bnc
500 _aIncludes index.
500 _a"Updated for Rasberry Pi 4, covers the latest Rasberry Pi OS, contains engaging DIY projects"-- cover.
505 0 _aIntroduction -- Getting started -- Python basics -- Strings, lists, and dictionaries -- Modules, classes, and methods -- Files and the internet -- Graphical user interfaces -- Games programming -- Interfacing hardware -- LED fader project -- Prototyping project (clock) -- Raspberry Pi robot -- What next.
520 _a"This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. Programming the Raspberry Pi(TM) Getting Started with Python, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot"--
650 7 _aVideojuegos
_xProgramación
_965705
650 7 _aPython (Lenguaje de programación de computadores)
_958039
650 7 _aDesarrollo de software de aplicación
_964231
856 _uhttps://www.accessengineeringlibrary.com/content/book/9781264257355
942 _cEBK
999 _c286635
_d286633